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GUIConverter.h
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1 /*
2  * This program is free software; you can redistribute it and/or modify
3  * it under the terms of the GNU General Public License as published by
4  * the Free Software Foundation; either version 3 of the License, or
5  * (at your option) any later version.
6  *
7  * Written (W) 2012 Sergey Lisitsyn
8  * Copyright (C) 2012 Sergey Lisitsyn
9  */
10 
11 #ifndef __GUICONVERTER_H__
12 #define __GUICONVERTER_H__
13 
14 #include <shogun/lib/config.h>
15 #include <shogun/base/SGObject.h>
18 
19 namespace shogun
20 {
21 class CSGInterface;
22 
24 class CGUIConverter : public CSGObject
25 {
26  public:
29  {
30 
31  };
32 
36  CGUIConverter(CSGInterface* interface);
37 
39  bool create_locallylinearembedding(int32_t k);
43  bool create_localtangentspacealignment(int32_t k);
49  bool create_laplacianeigenmaps(int32_t k, float64_t width);
51  bool create_localitypreservingprojections(int32_t k, float64_t width);
53  bool create_diffusionmaps(int32_t t, float64_t width);
55  bool create_isomap(int32_t k);
59  bool create_jade();
60 
63 
65  CDenseFeatures<float64_t>* embed(int32_t target_dim);
66 
69 
71  virtual const char* get_name() const { return "GUIConverter"; }
72 
73  protected:
74 
77 
79  CSGInterface* m_ui;
80 };
81 }
82 #endif

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